![]() Fixed some UI layout issues (most noticeably, ultra-wide crew list) on certain resolutions like 3440x1440.Addresses some cities missing connections between waypoints, causing AI to be unable to navigate through the modules. Fixed waypoints sometimes not getting connected between outpost modules if there's a very short hallway between them.Fixed NPCs waiting on some outpost modules never reaching their targets, causing peculiar behavior.ones that include subs with piezo crystals). Fixed an issue with level resources that caused crashes with certain mods (e.g.invisible circuits built outside the sub) being visible on the Electrician's Goggles. Fixed wires set to be hidden in-game (e.g.Fixed an issue in character syncing that occasionally caused disconnects with the error message "Exception thrown while reading segment EntityPosition, tried to read too much data from segment".Fixed bots abandoning their orders (such as operating a turret) if the room is unsafe (e.g. ![]()
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